Omnidome
Fulldome Mapping Software Toolkit
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Go to the source code of this file.
Macros | |
#define | CHAR_SIZE vec2(8, 12) |
#define | CHAR_SPACING vec2(8, 12) |
#define | MAX_INT_DIGITS 4 |
Functions | |
float | extract_bit (float n, float b) |
float | sprite (vec4 spr, vec2 size, vec2 uv) |
float | print_char (vec4 ch, vec2 uv, float d) |
float | print_char (vec4 ch, vec2 uv) |
vec4 | get_digit (float d) |
float | print_integer (float number, int zeros, vec2 uv) |
Variables | |
vec4 | ch_spc = vec4(0x000000,0x000000,0x000000,0x000000) |
vec4 | ch_exc = vec4(0x003078,0x787830,0x300030,0x300000) |
vec4 | ch_quo = vec4(0x006666,0x662400,0x000000,0x000000) |
vec4 | ch_hsh = vec4(0x006C6C,0xFE6C6C,0x6CFE6C,0x6C0000) |
vec4 | ch_dol = vec4(0x30307C,0xC0C078,0x0C0CF8,0x303000) |
vec4 | ch_pct = vec4(0x000000,0xC4CC18,0x3060CC,0x8C0000) |
vec4 | ch_amp = vec4(0x0070D8,0xD870FA,0xDECCDC,0x760000) |
vec4 | ch_apo = vec4(0x003030,0x306000,0x000000,0x000000) |
vec4 | ch_lbr = vec4(0x000C18,0x306060,0x603018,0x0C0000) |
vec4 | ch_rbr = vec4(0x006030,0x180C0C,0x0C1830,0x600000) |
vec4 | ch_ast = vec4(0x000000,0x663CFF,0x3C6600,0x000000) |
vec4 | ch_crs = vec4(0x000000,0x18187E,0x181800,0x000000) |
vec4 | ch_com = vec4(0x000000,0x000000,0x000038,0x386000) |
vec4 | ch_dsh = vec4(0x000000,0x0000FE,0x000000,0x000000) |
vec4 | ch_per = vec4(0x000000,0x000000,0x000038,0x380000) |
vec4 | ch_lsl = vec4(0x000002,0x060C18,0x3060C0,0x800000) |
vec4 | ch_0 = vec4(0x007CC6,0xD6D6D6,0xD6D6C6,0x7C0000) |
vec4 | ch_1 = vec4(0x001030,0xF03030,0x303030,0xFC0000) |
vec4 | ch_2 = vec4(0x0078CC,0xCC0C18,0x3060CC,0xFC0000) |
vec4 | ch_3 = vec4(0x0078CC,0x0C0C38,0x0C0CCC,0x780000) |
vec4 | ch_4 = vec4(0x000C1C,0x3C6CCC,0xFE0C0C,0x1E0000) |
vec4 | ch_5 = vec4(0x00FCC0,0xC0C0F8,0x0C0CCC,0x780000) |
vec4 | ch_6 = vec4(0x003860,0xC0C0F8,0xCCCCCC,0x780000) |
vec4 | ch_7 = vec4(0x00FEC6,0xC6060C,0x183030,0x300000) |
vec4 | ch_8 = vec4(0x0078CC,0xCCEC78,0xDCCCCC,0x780000) |
vec4 | ch_9 = vec4(0x0078CC,0xCCCC7C,0x181830,0x700000) |
vec4 | ch_col = vec4(0x000000,0x383800,0x003838,0x000000) |
vec4 | ch_scl = vec4(0x000000,0x383800,0x003838,0x183000) |
vec4 | ch_les = vec4(0x000C18,0x3060C0,0x603018,0x0C0000) |
vec4 | ch_equ = vec4(0x000000,0x007E00,0x7E0000,0x000000) |
vec4 | ch_grt = vec4(0x006030,0x180C06,0x0C1830,0x600000) |
vec4 | ch_que = vec4(0x0078CC,0x0C1830,0x300030,0x300000) |
vec4 | ch_ats = vec4(0x007CC6,0xC6DEDE,0xDEC0C0,0x7C0000) |
vec4 | ch_A = vec4(0x003078,0xCCCCCC,0xFCCCCC,0xCC0000) |
vec4 | ch_B = vec4(0x00FC66,0x66667C,0x666666,0xFC0000) |
vec4 | ch_C = vec4(0x003C66,0xC6C0C0,0xC0C666,0x3C0000) |
vec4 | ch_D = vec4(0x00F86C,0x666666,0x66666C,0xF80000) |
vec4 | ch_E = vec4(0x00FE62,0x60647C,0x646062,0xFE0000) |
vec4 | ch_F = vec4(0x00FE66,0x62647C,0x646060,0xF00000) |
vec4 | ch_G = vec4(0x003C66,0xC6C0C0,0xCEC666,0x3E0000) |
vec4 | ch_H = vec4(0x00CCCC,0xCCCCFC,0xCCCCCC,0xCC0000) |
vec4 | ch_I = vec4(0x007830,0x303030,0x303030,0x780000) |
vec4 | ch_J = vec4(0x001E0C,0x0C0C0C,0xCCCCCC,0x780000) |
vec4 | ch_K = vec4(0x00E666,0x6C6C78,0x6C6C66,0xE60000) |
vec4 | ch_L = vec4(0x00F060,0x606060,0x626666,0xFE0000) |
vec4 | ch_M = vec4(0x00C6EE,0xFEFED6,0xC6C6C6,0xC60000) |
vec4 | ch_N = vec4(0x00C6C6,0xE6F6FE,0xDECEC6,0xC60000) |
vec4 | ch_O = vec4(0x00386C,0xC6C6C6,0xC6C66C,0x380000) |
vec4 | ch_P = vec4(0x00FC66,0x66667C,0x606060,0xF00000) |
vec4 | ch_Q = vec4(0x00386C,0xC6C6C6,0xCEDE7C,0x0C1E00) |
vec4 | ch_R = vec4(0x00FC66,0x66667C,0x6C6666,0xE60000) |
vec4 | ch_S = vec4(0x0078CC,0xCCC070,0x18CCCC,0x780000) |
vec4 | ch_T = vec4(0x00FCB4,0x303030,0x303030,0x780000) |
vec4 | ch_U = vec4(0x00CCCC,0xCCCCCC,0xCCCCCC,0x780000) |
vec4 | ch_V = vec4(0x00CCCC,0xCCCCCC,0xCCCC78,0x300000) |
vec4 | ch_W = vec4(0x00C6C6,0xC6C6D6,0xD66C6C,0x6C0000) |
vec4 | ch_X = vec4(0x00CCCC,0xCC7830,0x78CCCC,0xCC0000) |
vec4 | ch_Y = vec4(0x00CCCC,0xCCCC78,0x303030,0x780000) |
vec4 | ch_Z = vec4(0x00FECE,0x981830,0x6062C6,0xFE0000) |
vec4 | ch_lsb = vec4(0x003C30,0x303030,0x303030,0x3C0000) |
vec4 | ch_rsl = vec4(0x000080,0xC06030,0x180C06,0x020000) |
vec4 | ch_rsb = vec4(0x003C0C,0x0C0C0C,0x0C0C0C,0x3C0000) |
vec4 | ch_pow = vec4(0x10386C,0xC60000,0x000000,0x000000) |
vec4 | ch_usc = vec4(0x000000,0x000000,0x000000,0x00FF00) |
vec4 | ch_a = vec4(0x000000,0x00780C,0x7CCCCC,0x760000) |
vec4 | ch_b = vec4(0x00E060,0x607C66,0x666666,0xDC0000) |
vec4 | ch_c = vec4(0x000000,0x0078CC,0xC0C0CC,0x780000) |
vec4 | ch_d = vec4(0x001C0C,0x0C7CCC,0xCCCCCC,0x760000) |
vec4 | ch_e = vec4(0x000000,0x0078CC,0xFCC0CC,0x780000) |
vec4 | ch_f = vec4(0x00386C,0x6060F8,0x606060,0xF00000) |
vec4 | ch_g = vec4(0x000000,0x0076CC,0xCCCC7C,0x0CCC78) |
vec4 | ch_h = vec4(0x00E060,0x606C76,0x666666,0xE60000) |
vec4 | ch_i = vec4(0x001818,0x007818,0x181818,0x7E0000) |
vec4 | ch_j = vec4(0x000C0C,0x003C0C,0x0C0C0C,0xCCCC78) |
vec4 | ch_k = vec4(0x00E060,0x60666C,0x786C66,0xE60000) |
vec4 | ch_l = vec4(0x007818,0x181818,0x181818,0x7E0000) |
vec4 | ch_m = vec4(0x000000,0x00FCD6,0xD6D6D6,0xC60000) |
vec4 | ch_n = vec4(0x000000,0x00F8CC,0xCCCCCC,0xCC0000) |
vec4 | ch_o = vec4(0x000000,0x0078CC,0xCCCCCC,0x780000) |
vec4 | ch_p = vec4(0x000000,0x00DC66,0x666666,0x7C60F0) |
vec4 | ch_q = vec4(0x000000,0x0076CC,0xCCCCCC,0x7C0C1E) |
vec4 | ch_r = vec4(0x000000,0x00EC6E,0x766060,0xF00000) |
vec4 | ch_s = vec4(0x000000,0x0078CC,0x6018CC,0x780000) |
vec4 | ch_t = vec4(0x000020,0x60FC60,0x60606C,0x380000) |
vec4 | ch_u = vec4(0x000000,0x00CCCC,0xCCCCCC,0x760000) |
vec4 | ch_v = vec4(0x000000,0x00CCCC,0xCCCC78,0x300000) |
vec4 | ch_w = vec4(0x000000,0x00C6C6,0xD6D66C,0x6C0000) |
vec4 | ch_x = vec4(0x000000,0x00C66C,0x38386C,0xC60000) |
vec4 | ch_y = vec4(0x000000,0x006666,0x66663C,0x0C18F0) |
vec4 | ch_z = vec4(0x000000,0x00FC8C,0x1860C4,0xFC0000) |
vec4 | ch_lpa = vec4(0x001C30,0x3060C0,0x603030,0x1C0000) |
vec4 | ch_bar = vec4(0x001818,0x181800,0x181818,0x180000) |
vec4 | ch_rpa = vec4(0x00E030,0x30180C,0x183030,0xE00000) |
vec4 | ch_tid = vec4(0x0073DA,0xCE0000,0x000000,0x000000) |
vec4 | ch_lar = vec4(0x000000,0x10386C,0xC6C6FE,0x000000) |
vec2 | print_pos = vec2(0) |
#define CHAR_SIZE vec2(8, 12) |
#define CHAR_SPACING vec2(8, 12) |
#define MAX_INT_DIGITS 4 |
float extract_bit | ( | float | n, |
float | b | ||
) |
vec4 get_digit | ( | float | d | ) |
float print_char | ( | vec4 | ch, |
vec2 | uv, | ||
float | d | ||
) |
float print_char | ( | vec4 | ch, |
vec2 | uv | ||
) |
float print_integer | ( | float | number, |
int | zeros, | ||
vec2 | uv | ||
) |
float sprite | ( | vec4 | spr, |
vec2 | size, | ||
vec2 | uv | ||
) |
vec4 ch_0 = vec4(0x007CC6,0xD6D6D6,0xD6D6C6,0x7C0000) |
vec4 ch_1 = vec4(0x001030,0xF03030,0x303030,0xFC0000) |
vec4 ch_2 = vec4(0x0078CC,0xCC0C18,0x3060CC,0xFC0000) |
vec4 ch_3 = vec4(0x0078CC,0x0C0C38,0x0C0CCC,0x780000) |
vec4 ch_4 = vec4(0x000C1C,0x3C6CCC,0xFE0C0C,0x1E0000) |
vec4 ch_5 = vec4(0x00FCC0,0xC0C0F8,0x0C0CCC,0x780000) |
vec4 ch_6 = vec4(0x003860,0xC0C0F8,0xCCCCCC,0x780000) |
vec4 ch_7 = vec4(0x00FEC6,0xC6060C,0x183030,0x300000) |
vec4 ch_8 = vec4(0x0078CC,0xCCEC78,0xDCCCCC,0x780000) |
vec4 ch_9 = vec4(0x0078CC,0xCCCC7C,0x181830,0x700000) |
vec4 ch_A = vec4(0x003078,0xCCCCCC,0xFCCCCC,0xCC0000) |
vec4 ch_a = vec4(0x000000,0x00780C,0x7CCCCC,0x760000) |
vec4 ch_amp = vec4(0x0070D8,0xD870FA,0xDECCDC,0x760000) |
vec4 ch_apo = vec4(0x003030,0x306000,0x000000,0x000000) |
vec4 ch_ast = vec4(0x000000,0x663CFF,0x3C6600,0x000000) |
vec4 ch_ats = vec4(0x007CC6,0xC6DEDE,0xDEC0C0,0x7C0000) |
vec4 ch_B = vec4(0x00FC66,0x66667C,0x666666,0xFC0000) |
vec4 ch_b = vec4(0x00E060,0x607C66,0x666666,0xDC0000) |
vec4 ch_bar = vec4(0x001818,0x181800,0x181818,0x180000) |
vec4 ch_C = vec4(0x003C66,0xC6C0C0,0xC0C666,0x3C0000) |
vec4 ch_c = vec4(0x000000,0x0078CC,0xC0C0CC,0x780000) |
vec4 ch_col = vec4(0x000000,0x383800,0x003838,0x000000) |
vec4 ch_com = vec4(0x000000,0x000000,0x000038,0x386000) |
vec4 ch_crs = vec4(0x000000,0x18187E,0x181800,0x000000) |
vec4 ch_D = vec4(0x00F86C,0x666666,0x66666C,0xF80000) |
vec4 ch_d = vec4(0x001C0C,0x0C7CCC,0xCCCCCC,0x760000) |
vec4 ch_dol = vec4(0x30307C,0xC0C078,0x0C0CF8,0x303000) |
vec4 ch_dsh = vec4(0x000000,0x0000FE,0x000000,0x000000) |
vec4 ch_E = vec4(0x00FE62,0x60647C,0x646062,0xFE0000) |
vec4 ch_e = vec4(0x000000,0x0078CC,0xFCC0CC,0x780000) |
vec4 ch_equ = vec4(0x000000,0x007E00,0x7E0000,0x000000) |
vec4 ch_exc = vec4(0x003078,0x787830,0x300030,0x300000) |
vec4 ch_F = vec4(0x00FE66,0x62647C,0x646060,0xF00000) |
vec4 ch_f = vec4(0x00386C,0x6060F8,0x606060,0xF00000) |
vec4 ch_G = vec4(0x003C66,0xC6C0C0,0xCEC666,0x3E0000) |
vec4 ch_g = vec4(0x000000,0x0076CC,0xCCCC7C,0x0CCC78) |
vec4 ch_grt = vec4(0x006030,0x180C06,0x0C1830,0x600000) |
vec4 ch_H = vec4(0x00CCCC,0xCCCCFC,0xCCCCCC,0xCC0000) |
vec4 ch_h = vec4(0x00E060,0x606C76,0x666666,0xE60000) |
vec4 ch_hsh = vec4(0x006C6C,0xFE6C6C,0x6CFE6C,0x6C0000) |
vec4 ch_I = vec4(0x007830,0x303030,0x303030,0x780000) |
vec4 ch_i = vec4(0x001818,0x007818,0x181818,0x7E0000) |
vec4 ch_J = vec4(0x001E0C,0x0C0C0C,0xCCCCCC,0x780000) |
vec4 ch_j = vec4(0x000C0C,0x003C0C,0x0C0C0C,0xCCCC78) |
vec4 ch_K = vec4(0x00E666,0x6C6C78,0x6C6C66,0xE60000) |
vec4 ch_k = vec4(0x00E060,0x60666C,0x786C66,0xE60000) |
vec4 ch_L = vec4(0x00F060,0x606060,0x626666,0xFE0000) |
vec4 ch_l = vec4(0x007818,0x181818,0x181818,0x7E0000) |
vec4 ch_lar = vec4(0x000000,0x10386C,0xC6C6FE,0x000000) |
vec4 ch_lbr = vec4(0x000C18,0x306060,0x603018,0x0C0000) |
vec4 ch_les = vec4(0x000C18,0x3060C0,0x603018,0x0C0000) |
vec4 ch_lpa = vec4(0x001C30,0x3060C0,0x603030,0x1C0000) |
vec4 ch_lsb = vec4(0x003C30,0x303030,0x303030,0x3C0000) |
vec4 ch_lsl = vec4(0x000002,0x060C18,0x3060C0,0x800000) |
vec4 ch_M = vec4(0x00C6EE,0xFEFED6,0xC6C6C6,0xC60000) |
vec4 ch_m = vec4(0x000000,0x00FCD6,0xD6D6D6,0xC60000) |
vec4 ch_N = vec4(0x00C6C6,0xE6F6FE,0xDECEC6,0xC60000) |
vec4 ch_n = vec4(0x000000,0x00F8CC,0xCCCCCC,0xCC0000) |
vec4 ch_O = vec4(0x00386C,0xC6C6C6,0xC6C66C,0x380000) |
vec4 ch_o = vec4(0x000000,0x0078CC,0xCCCCCC,0x780000) |
vec4 ch_P = vec4(0x00FC66,0x66667C,0x606060,0xF00000) |
vec4 ch_p = vec4(0x000000,0x00DC66,0x666666,0x7C60F0) |
vec4 ch_pct = vec4(0x000000,0xC4CC18,0x3060CC,0x8C0000) |
vec4 ch_per = vec4(0x000000,0x000000,0x000038,0x380000) |
vec4 ch_pow = vec4(0x10386C,0xC60000,0x000000,0x000000) |
vec4 ch_Q = vec4(0x00386C,0xC6C6C6,0xCEDE7C,0x0C1E00) |
vec4 ch_q = vec4(0x000000,0x0076CC,0xCCCCCC,0x7C0C1E) |
vec4 ch_que = vec4(0x0078CC,0x0C1830,0x300030,0x300000) |
vec4 ch_quo = vec4(0x006666,0x662400,0x000000,0x000000) |
vec4 ch_R = vec4(0x00FC66,0x66667C,0x6C6666,0xE60000) |
vec4 ch_r = vec4(0x000000,0x00EC6E,0x766060,0xF00000) |
vec4 ch_rbr = vec4(0x006030,0x180C0C,0x0C1830,0x600000) |
vec4 ch_rpa = vec4(0x00E030,0x30180C,0x183030,0xE00000) |
vec4 ch_rsb = vec4(0x003C0C,0x0C0C0C,0x0C0C0C,0x3C0000) |
vec4 ch_rsl = vec4(0x000080,0xC06030,0x180C06,0x020000) |
vec4 ch_S = vec4(0x0078CC,0xCCC070,0x18CCCC,0x780000) |
vec4 ch_s = vec4(0x000000,0x0078CC,0x6018CC,0x780000) |
vec4 ch_scl = vec4(0x000000,0x383800,0x003838,0x183000) |
vec4 ch_spc = vec4(0x000000,0x000000,0x000000,0x000000) |
vec4 ch_T = vec4(0x00FCB4,0x303030,0x303030,0x780000) |
vec4 ch_t = vec4(0x000020,0x60FC60,0x60606C,0x380000) |
vec4 ch_tid = vec4(0x0073DA,0xCE0000,0x000000,0x000000) |
vec4 ch_U = vec4(0x00CCCC,0xCCCCCC,0xCCCCCC,0x780000) |
vec4 ch_u = vec4(0x000000,0x00CCCC,0xCCCCCC,0x760000) |
vec4 ch_usc = vec4(0x000000,0x000000,0x000000,0x00FF00) |
vec4 ch_V = vec4(0x00CCCC,0xCCCCCC,0xCCCC78,0x300000) |
vec4 ch_v = vec4(0x000000,0x00CCCC,0xCCCC78,0x300000) |
vec4 ch_W = vec4(0x00C6C6,0xC6C6D6,0xD66C6C,0x6C0000) |
vec4 ch_w = vec4(0x000000,0x00C6C6,0xD6D66C,0x6C0000) |
vec4 ch_X = vec4(0x00CCCC,0xCC7830,0x78CCCC,0xCC0000) |
vec4 ch_x = vec4(0x000000,0x00C66C,0x38386C,0xC60000) |
vec4 ch_Y = vec4(0x00CCCC,0xCCCC78,0x303030,0x780000) |
vec4 ch_y = vec4(0x000000,0x006666,0x66663C,0x0C18F0) |
vec4 ch_Z = vec4(0x00FECE,0x981830,0x6062C6,0xFE0000) |
vec4 ch_z = vec4(0x000000,0x00FC8C,0x1860C4,0xFC0000) |
vec2 print_pos = vec2(0) |