20 vec4
ch_spc = vec4(0x000000,0x000000,0x000000,0x000000);
21 vec4
ch_exc = vec4(0x003078,0x787830,0x300030,0x300000);
22 vec4
ch_quo = vec4(0x006666,0x662400,0x000000,0x000000);
23 vec4
ch_hsh = vec4(0x006C6C,0xFE6C6C,0x6CFE6C,0x6C0000);
24 vec4
ch_dol = vec4(0x30307C,0xC0C078,0x0C0CF8,0x303000);
25 vec4
ch_pct = vec4(0x000000,0xC4CC18,0x3060CC,0x8C0000);
26 vec4
ch_amp = vec4(0x0070D8,0xD870FA,0xDECCDC,0x760000);
27 vec4
ch_apo = vec4(0x003030,0x306000,0x000000,0x000000);
28 vec4
ch_lbr = vec4(0x000C18,0x306060,0x603018,0x0C0000);
29 vec4
ch_rbr = vec4(0x006030,0x180C0C,0x0C1830,0x600000);
30 vec4
ch_ast = vec4(0x000000,0x663CFF,0x3C6600,0x000000);
31 vec4
ch_crs = vec4(0x000000,0x18187E,0x181800,0x000000);
32 vec4
ch_com = vec4(0x000000,0x000000,0x000038,0x386000);
33 vec4
ch_dsh = vec4(0x000000,0x0000FE,0x000000,0x000000);
34 vec4
ch_per = vec4(0x000000,0x000000,0x000038,0x380000);
35 vec4
ch_lsl = vec4(0x000002,0x060C18,0x3060C0,0x800000);
36 vec4
ch_0 = vec4(0x007CC6,0xD6D6D6,0xD6D6C6,0x7C0000);
37 vec4
ch_1 = vec4(0x001030,0xF03030,0x303030,0xFC0000);
38 vec4
ch_2 = vec4(0x0078CC,0xCC0C18,0x3060CC,0xFC0000);
39 vec4
ch_3 = vec4(0x0078CC,0x0C0C38,0x0C0CCC,0x780000);
40 vec4
ch_4 = vec4(0x000C1C,0x3C6CCC,0xFE0C0C,0x1E0000);
41 vec4
ch_5 = vec4(0x00FCC0,0xC0C0F8,0x0C0CCC,0x780000);
42 vec4
ch_6 = vec4(0x003860,0xC0C0F8,0xCCCCCC,0x780000);
43 vec4
ch_7 = vec4(0x00FEC6,0xC6060C,0x183030,0x300000);
44 vec4
ch_8 = vec4(0x0078CC,0xCCEC78,0xDCCCCC,0x780000);
45 vec4
ch_9 = vec4(0x0078CC,0xCCCC7C,0x181830,0x700000);
46 vec4
ch_col = vec4(0x000000,0x383800,0x003838,0x000000);
47 vec4
ch_scl = vec4(0x000000,0x383800,0x003838,0x183000);
48 vec4
ch_les = vec4(0x000C18,0x3060C0,0x603018,0x0C0000);
49 vec4
ch_equ = vec4(0x000000,0x007E00,0x7E0000,0x000000);
50 vec4
ch_grt = vec4(0x006030,0x180C06,0x0C1830,0x600000);
51 vec4
ch_que = vec4(0x0078CC,0x0C1830,0x300030,0x300000);
52 vec4
ch_ats = vec4(0x007CC6,0xC6DEDE,0xDEC0C0,0x7C0000);
53 vec4
ch_A = vec4(0x003078,0xCCCCCC,0xFCCCCC,0xCC0000);
54 vec4
ch_B = vec4(0x00FC66,0x66667C,0x666666,0xFC0000);
55 vec4
ch_C = vec4(0x003C66,0xC6C0C0,0xC0C666,0x3C0000);
56 vec4
ch_D = vec4(0x00F86C,0x666666,0x66666C,0xF80000);
57 vec4
ch_E = vec4(0x00FE62,0x60647C,0x646062,0xFE0000);
58 vec4
ch_F = vec4(0x00FE66,0x62647C,0x646060,0xF00000);
59 vec4
ch_G = vec4(0x003C66,0xC6C0C0,0xCEC666,0x3E0000);
60 vec4
ch_H = vec4(0x00CCCC,0xCCCCFC,0xCCCCCC,0xCC0000);
61 vec4
ch_I = vec4(0x007830,0x303030,0x303030,0x780000);
62 vec4
ch_J = vec4(0x001E0C,0x0C0C0C,0xCCCCCC,0x780000);
63 vec4
ch_K = vec4(0x00E666,0x6C6C78,0x6C6C66,0xE60000);
64 vec4
ch_L = vec4(0x00F060,0x606060,0x626666,0xFE0000);
65 vec4
ch_M = vec4(0x00C6EE,0xFEFED6,0xC6C6C6,0xC60000);
66 vec4
ch_N = vec4(0x00C6C6,0xE6F6FE,0xDECEC6,0xC60000);
67 vec4
ch_O = vec4(0x00386C,0xC6C6C6,0xC6C66C,0x380000);
68 vec4
ch_P = vec4(0x00FC66,0x66667C,0x606060,0xF00000);
69 vec4
ch_Q = vec4(0x00386C,0xC6C6C6,0xCEDE7C,0x0C1E00);
70 vec4
ch_R = vec4(0x00FC66,0x66667C,0x6C6666,0xE60000);
71 vec4
ch_S = vec4(0x0078CC,0xCCC070,0x18CCCC,0x780000);
72 vec4
ch_T = vec4(0x00FCB4,0x303030,0x303030,0x780000);
73 vec4
ch_U = vec4(0x00CCCC,0xCCCCCC,0xCCCCCC,0x780000);
74 vec4
ch_V = vec4(0x00CCCC,0xCCCCCC,0xCCCC78,0x300000);
75 vec4
ch_W = vec4(0x00C6C6,0xC6C6D6,0xD66C6C,0x6C0000);
76 vec4
ch_X = vec4(0x00CCCC,0xCC7830,0x78CCCC,0xCC0000);
77 vec4
ch_Y = vec4(0x00CCCC,0xCCCC78,0x303030,0x780000);
78 vec4
ch_Z = vec4(0x00FECE,0x981830,0x6062C6,0xFE0000);
79 vec4
ch_lsb = vec4(0x003C30,0x303030,0x303030,0x3C0000);
80 vec4
ch_rsl = vec4(0x000080,0xC06030,0x180C06,0x020000);
81 vec4
ch_rsb = vec4(0x003C0C,0x0C0C0C,0x0C0C0C,0x3C0000);
82 vec4
ch_pow = vec4(0x10386C,0xC60000,0x000000,0x000000);
83 vec4
ch_usc = vec4(0x000000,0x000000,0x000000,0x00FF00);
84 vec4
ch_a = vec4(0x000000,0x00780C,0x7CCCCC,0x760000);
85 vec4
ch_b = vec4(0x00E060,0x607C66,0x666666,0xDC0000);
86 vec4
ch_c = vec4(0x000000,0x0078CC,0xC0C0CC,0x780000);
87 vec4
ch_d = vec4(0x001C0C,0x0C7CCC,0xCCCCCC,0x760000);
88 vec4
ch_e = vec4(0x000000,0x0078CC,0xFCC0CC,0x780000);
89 vec4
ch_f = vec4(0x00386C,0x6060F8,0x606060,0xF00000);
90 vec4
ch_g = vec4(0x000000,0x0076CC,0xCCCC7C,0x0CCC78);
91 vec4
ch_h = vec4(0x00E060,0x606C76,0x666666,0xE60000);
92 vec4
ch_i = vec4(0x001818,0x007818,0x181818,0x7E0000);
93 vec4
ch_j = vec4(0x000C0C,0x003C0C,0x0C0C0C,0xCCCC78);
94 vec4
ch_k = vec4(0x00E060,0x60666C,0x786C66,0xE60000);
95 vec4
ch_l = vec4(0x007818,0x181818,0x181818,0x7E0000);
96 vec4
ch_m = vec4(0x000000,0x00FCD6,0xD6D6D6,0xC60000);
97 vec4
ch_n = vec4(0x000000,0x00F8CC,0xCCCCCC,0xCC0000);
98 vec4
ch_o = vec4(0x000000,0x0078CC,0xCCCCCC,0x780000);
99 vec4
ch_p = vec4(0x000000,0x00DC66,0x666666,0x7C60F0);
100 vec4
ch_q = vec4(0x000000,0x0076CC,0xCCCCCC,0x7C0C1E);
101 vec4
ch_r = vec4(0x000000,0x00EC6E,0x766060,0xF00000);
102 vec4
ch_s = vec4(0x000000,0x0078CC,0x6018CC,0x780000);
103 vec4
ch_t = vec4(0x000020,0x60FC60,0x60606C,0x380000);
104 vec4
ch_u = vec4(0x000000,0x00CCCC,0xCCCCCC,0x760000);
105 vec4
ch_v = vec4(0x000000,0x00CCCC,0xCCCC78,0x300000);
106 vec4
ch_w = vec4(0x000000,0x00C6C6,0xD6D66C,0x6C0000);
107 vec4
ch_x = vec4(0x000000,0x00C66C,0x38386C,0xC60000);
108 vec4
ch_y = vec4(0x000000,0x006666,0x66663C,0x0C18F0);
109 vec4
ch_z = vec4(0x000000,0x00FC8C,0x1860C4,0xFC0000);
110 vec4
ch_lpa = vec4(0x001C30,0x3060C0,0x603030,0x1C0000);
111 vec4
ch_bar = vec4(0x001818,0x181800,0x181818,0x180000);
112 vec4
ch_rpa = vec4(0x00E030,0x30180C,0x183030,0xE00000);
113 vec4
ch_tid = vec4(0x0073DA,0xCE0000,0x000000,0x000000);
114 vec4
ch_lar = vec4(0x000000,0x10386C,0xC6C6FE,0x000000);
120 b = clamp(b,-1.0,24.0);
121 return floor(mod(floor(n / pow(2.0,floor(b))),2.0));
125 float sprite(vec4 spr, vec2 size, vec2 uv)
130 float bit = (size.x-uv.x-1.0) + uv.y * size.x;
133 bool bounds = all(greaterThanEqual(uv,vec2(0))) && all(lessThan(uv,size));
141 return bounds ? pixels : 0.0;
145 #define CHAR_SIZE vec2(8, 12)
146 #define CHAR_SPACING vec2(8, 12)
147 #define MAX_INT_DIGITS 4
169 if(d == 0.0)
return ch_0;
170 if(d == 1.0)
return ch_1;
171 if(d == 2.0)
return ch_2;
172 if(d == 3.0)
return ch_3;
173 if(d == 4.0)
return ch_4;
174 if(d == 5.0)
return ch_5;
175 if(d == 6.0)
return ch_6;
176 if(d == 7.0)
return ch_7;
177 if(d == 8.0)
return ch_8;
178 if(d == 9.0)
return ch_9;
188 float digit = mod( number / pow(10.0,
float(i)) , 10.0);
190 if(abs(number) > pow(10.0,
float(i)) || zeros > i || i == 0)
vec4 ch_M
Definition: digits.h:65
vec4 ch_9
Definition: digits.h:45
vec4 ch_f
Definition: digits.h:89
vec4 ch_Z
Definition: digits.h:78
vec4 ch_q
Definition: digits.h:100
vec4 ch_grt
Definition: digits.h:50
vec4 ch_R
Definition: digits.h:70
vec4 ch_O
Definition: digits.h:67
vec4 ch_quo
Definition: digits.h:22
vec4 ch_ast
Definition: digits.h:30
vec4 ch_e
Definition: digits.h:88
vec4 ch_scl
Definition: digits.h:47
vec4 ch_usc
Definition: digits.h:83
vec4 ch_5
Definition: digits.h:41
vec4 ch_les
Definition: digits.h:48
vec4 ch_pow
Definition: digits.h:82
vec4 ch_g
Definition: digits.h:90
vec4 ch_dol
Definition: digits.h:24
vec4 ch_hsh
Definition: digits.h:23
vec4 ch_J
Definition: digits.h:62
vec4 ch_B
Definition: digits.h:54
vec4 ch_lsl
Definition: digits.h:35
vec4 ch_Q
Definition: digits.h:69
vec4 ch_rpa
Definition: digits.h:112
vec4 ch_per
Definition: digits.h:34
vec4 ch_3
Definition: digits.h:39
vec4 ch_que
Definition: digits.h:51
vec4 ch_X
Definition: digits.h:76
vec4 ch_col
Definition: digits.h:46
float print_integer(float number, int zeros, vec2 uv)
Definition: digits.h:182
vec4 ch_tid
Definition: digits.h:113
vec4 ch_k
Definition: digits.h:94
vec4 ch_rsb
Definition: digits.h:81
vec4 ch_rsl
Definition: digits.h:80
vec4 ch_T
Definition: digits.h:72
vec4 ch_x
Definition: digits.h:107
vec4 ch_m
Definition: digits.h:96
vec4 ch_c
Definition: digits.h:86
vec4 ch_Y
Definition: digits.h:77
vec4 ch_K
Definition: digits.h:63
#define CHAR_SPACING
Definition: digits.h:146
vec4 ch_V
Definition: digits.h:74
vec4 ch_G
Definition: digits.h:59
#define CHAR_SIZE
Definition: digits.h:145
vec4 ch_dsh
Definition: digits.h:33
vec4 ch_1
Definition: digits.h:37
vec4 ch_7
Definition: digits.h:43
vec4 ch_crs
Definition: digits.h:31
vec4 ch_D
Definition: digits.h:56
vec4 ch_com
Definition: digits.h:32
vec4 ch_amp
Definition: digits.h:26
vec4 ch_w
Definition: digits.h:106
vec4 ch_apo
Definition: digits.h:27
vec4 ch_s
Definition: digits.h:102
vec4 ch_4
Definition: digits.h:40
vec4 ch_N
Definition: digits.h:66
vec4 ch_ats
Definition: digits.h:52
#define MAX_INT_DIGITS
Definition: digits.h:147
vec4 ch_exc
Definition: digits.h:21
vec4 ch_n
Definition: digits.h:97
vec4 ch_equ
Definition: digits.h:49
float extract_bit(float n, float b)
Definition: digits.h:118
vec4 ch_b
Definition: digits.h:85
vec4 ch_F
Definition: digits.h:58
vec4 ch_h
Definition: digits.h:91
vec4 ch_H
Definition: digits.h:60
vec4 ch_P
Definition: digits.h:68
vec4 ch_C
Definition: digits.h:55
vec4 ch_spc
Definition: digits.h:20
vec4 ch_bar
Definition: digits.h:111
vec4 ch_y
Definition: digits.h:108
float sprite(vec4 spr, vec2 size, vec2 uv)
Definition: digits.h:125
vec2 print_pos
Definition: digits.h:149
vec4 ch_8
Definition: digits.h:44
vec4 ch_p
Definition: digits.h:99
vec4 ch_t
Definition: digits.h:103
vec4 ch_a
Definition: digits.h:84
vec4 ch_lpa
Definition: digits.h:110
vec4 ch_v
Definition: digits.h:105
vec4 ch_o
Definition: digits.h:98
vec4 ch_lbr
Definition: digits.h:28
vec4 ch_L
Definition: digits.h:64
vec4 ch_A
Definition: digits.h:53
vec4 ch_U
Definition: digits.h:73
vec4 ch_S
Definition: digits.h:71
vec4 ch_6
Definition: digits.h:42
vec4 ch_0
Definition: digits.h:36
vec4 ch_rbr
Definition: digits.h:29
vec4 ch_2
Definition: digits.h:38
vec4 ch_u
Definition: digits.h:104
vec4 ch_i
Definition: digits.h:92
float print_char(vec4 ch, vec2 uv, float d)
Definition: digits.h:151
vec4 ch_j
Definition: digits.h:93
vec4 ch_W
Definition: digits.h:75
vec4 ch_r
Definition: digits.h:101
vec4 ch_pct
Definition: digits.h:25
vec4 ch_lsb
Definition: digits.h:79
vec4 ch_d
Definition: digits.h:87
vec4 ch_E
Definition: digits.h:57
vec4 ch_z
Definition: digits.h:109
vec4 ch_lar
Definition: digits.h:114
vec4 get_digit(float d)
Definition: digits.h:165
vec4 ch_l
Definition: digits.h:95
vec4 ch_I
Definition: digits.h:61