Omnidome
Fulldome Mapping Software Toolkit
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#include <memory>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <omni/visual/ContextSwitch.h>
Go to the source code of this file.
Data Structures | |
struct | omni::visual::ContextBoundPtr< T, DELETER > |
A pointer template which is free'd together with its context Holds an internal object which is responsible for freeing the held object when OpenGL context is free'd. More... | |
struct | omni::visual::detail::ContextBoundPtrInternal< T, DELETER > |
The internal structure responsible for deleting the object. More... | |
struct | omni::visual::ContextBoundPtr< T, DELETER > |
A pointer template which is free'd together with its context Holds an internal object which is responsible for freeing the held object when OpenGL context is free'd. More... | |
Namespaces | |
omni | |
Header to document namespaces. | |
omni::visual | |
Namespace for OpenGL visualization. | |
omni::visual::detail | |