Omnidome
Fulldome Mapping Software Toolkit
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ContextSwitch.h
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1 /* Copyright (c) 2014-2015 "Omnidome" by cr8tr
2  * Dome Mapping Projection Software (http://omnido.me).
3  * Omnidome was created by Michael Winkelmann aka Wilston Oreo (@WilstonOreo)
4  *
5  * This file is part of Omnidome.
6  *
7  * Omnidome is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU Affero General Public License as
9  * published by the Free Software Foundation, either version 3 of the
10  * License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU Affero General Public License for more details.
16  * You should have received a copy of the GNU Affero General Public License
17  * along with this program. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef OMNI_VISUAL_CONTEXTSWITCH_H_
21 #define OMNI_VISUAL_CONTEXTSWITCH_H_
22 
23 #include <functional>
24 #include <QOpenGLContext>
25 
26 namespace omni {
27  namespace visual {
28  typedef std::function<void (QOpenGLFunctions&)>ContextFunctor;
29 
30  /// Do OpenGL operations with current context, if it exists
32 
33  void contextSwitch(QOpenGLContext*, ContextFunctor);
34 
35  /// Switch to primary context to create OpenGL objects like textures etc
37  }
38 
42 }
43 
44 #endif /* OMNI_VISUAL_CONTEXTSWITCH_H_ */
void contextSwitch(QOpenGLContext *_context, ContextFunctor f)
Definition: ContextSwitch.cpp:25
void withCurrentContext(ContextFunctor f)
Do OpenGL operations with current context, if it exists.
Definition: ContextSwitch.cpp:45
std::function< void(QOpenGLFunctions &)> ContextFunctor
Definition: ContextSwitch.h:28
void primaryContextSwitch(ContextFunctor f)
Switch to primary context to create OpenGL objects like textures etc.
Definition: ContextSwitch.cpp:40