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Omnidome
Fulldome Mapping Software Toolkit
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#include <set>#include <functional>#include <QOpenGLShaderProgram>

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Data Structures | |
| struct | omni::visual::UniformHandler |
| Uniform handler for a shader program Cares about bind and releasing shaders and texture uniforms. Should only be used with the visual::useShader function. More... | |
Namespaces | |
| omni | |
| Header to document namespaces. | |
| omni::visual | |
| Namespace for OpenGL visualization. | |
1.8.6