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| void | omni::visual::initShader (QOpenGLShaderProgram &_s, const char *_filename) |
| | Initialize shader: load from file and compile. More...
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| void | omni::visual::initShader (std::unique_ptr< QOpenGLShaderProgram > &_s, const char *_filename) |
| | Initialize shader: load from file and compile. More...
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| void | omni::visual::initShader (ContextBoundPtr< QOpenGLShaderProgram > &_s, const char *_filename) |
| | Initialize shader: load from file and compile. More...
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| void | omni::visual::useShader (QOpenGLShaderProgram &_s, std::function< void(UniformHandler &)> f) |
| | Use shader with and do uniform assignment and drawing inside functor. More...
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