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Fulldome Mapping Software Toolkit
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UniformHandler.h File Reference
#include <set>
#include <functional>
#include <QOpenGLShaderProgram>
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Data Structures

struct  omni::visual::UniformHandler
 Uniform handler for a shader program Cares about bind and releasing shaders and texture uniforms. Should only be used with the visual::useShader function. More...
 

Namespaces

 omni
 Header to document namespaces.
 
 omni::visual
 Namespace for OpenGL visualization.