Omnidome
Fulldome Mapping Software Toolkit
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#include <set>
#include <functional>
#include <QOpenGLShaderProgram>
Go to the source code of this file.
Data Structures | |
struct | omni::visual::UniformHandler |
Uniform handler for a shader program Cares about bind and releasing shaders and texture uniforms. Should only be used with the visual::useShader function. More... | |
Namespaces | |
omni | |
Header to document namespaces. | |
omni::visual | |
Namespace for OpenGL visualization. | |