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Texture32F.h File Reference
#include <QOpenGLFunctions>
#include <omni/RenderBuffer.h>
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Data Structures

class  omni::visual::Texture32F
 RGBA Texture with 32-bit float for each channel. More...
 

Namespaces

 omni
 Header to document namespaces.
 
 omni::visual
 Namespace for OpenGL visualization.